(I am not the first to draw this parallel. So let’s focus our gaze upon the world of work. Minutiae of conversations and interactions that used to occur fleetingly in private before disappearing into thin air can now be shared, stored and searched in previously unimaginable ways. Most of all they shed new light upon, and throw into relief, the detail of the social. They too change how we see the world in many ways. Our tools are the smartphone and the web. With its twin, the microscope, the telescope was a transformative technology of Galileo’s age, affording new ways of seeing things that people thought they already knew well. He used his observations and calculations of the planets to confirm a long held but never proven conjecture that the earth and other planets travel elliptically around the sun. He showed the moon pocked with craters, mountain ranges and plains. What seemed to the naked eye a handful of constellations appeared through Galileo’s telescope as thousands of teeming stars. In March 1610, he published drawings of the universe as never seen before. Galileo Galilei did not invent the telescope but he greatly improved it, reaching more than 20x magnification and pointing it for the first time at the seemingly smooth, celestial bodies of the night sky. One well-known story from the Italy of 400 years ago is helping me make sense of it all. Their challenges set me thinking once more about the relationship between technology and social relations in the world of work. #AND YET IT MOVES FULL#I hope the writer continues in IF as the concept and the early stages were engaging.This summer, after a lovely 2 week holiday in Tuscany, I returned to Leeds and straight into a classroom full of government senior leaders discussing agile and user-centred design. It’s playable and complete, but the implementation is not all there. I solved it in about 15 minutes and reached the end. There’s also anachronisms like ‘a coffee table’ – really, at this time in Europe? There deffo were others but I don’t feel like replaying the game. If you do not, there’s no way to win - even though doing it one turn later should not prevent winning. The last puzzle relies on you performing an action at a precise moment. It's possible to accidentally stumble on a key location rather than following the clues. There are a few difficulties with puzzle implementation. The writing is pretty good, and the fact that I kept playing is testament to this. And I wondered if that was his name, or if he was a monk. There are many points where the author has left in capital letters (or left them out), or people are given the wrong articles – the monk is initially described something like: ‘you can see Monk here’. The author clearly has some good ideas, and I hope in the future he develops his Inform skills to improve his NPCs. Characters only have one or two key topics and anything else is met with silence. The implementation is mixed and sometimes I found it frustrating. Galileo is oddly silent when he could help. People let me wander around their property alone, to find clues. I expected one character to betray me, or throw me out, or blackmail me. This points to a problem I had: people don’t act realistically. ( Spoiler - click to show) After distracting Galileo’s jailer, why won’t Galileo tell me where his book is hidden? Nonetheless, there were some initial implementation difficulties. At first, the puzzles are simple but fun. You must smuggle his latest work out of the country and get it printed. We start the game as an assistant to Galileo.
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